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VR Cinema

VR Cinema

Born during the second edition of the Annual Summit, WVRF handpicked no less than 50 exquisite 360 videos to keep the Cinema in shape. We will sync the headsets with a special system, so our guests can have not only an unforgeable experience, but a collective unforgettable one.

For its second year in a roll, the VR Cinema will come back with more contents and more thematic and interactive “forms” of experiencing.

Game Zone

Game Zone

Video games are a major part of the Festival and of the VR market. Therefore, a play area dedicated entirely to entertainment will be offered to the visitors and the general public.

Whether families have VR at home or are still new to this technology, the Game Zone will offer them a unique experience of the best VR games of the year.

AR Selection

A newly added competitive program in the WVRF Annual Summit. We look for the most forefront projects in Augmented Reality.

VR Journalism

The journalism prize is a new born within the WVRF Annual Summit. The prize has been initiated by a collaboration between the World VR Forum and WAN-IFRA’s Global Alliance for Media Innovation (GAMI) demonstrating the strong changes we are seeing in news media.

We wish to show immersive journalism and new forms of interactive narratives. Journalism content can be submitted in the VR Cinema category as well. We are seeking innovative and new takes on journalism using the new formats of AR/VR/MR transforming the newspaper reader from passive to a participating and immersed user.

We aim for creative content with either a strong narrative, documentary, long story, interactive story or immersive experience. We are looking for captivating VR experiences that can clarify complex issues, enable certain sensations or emotions for the user or both.